Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
21. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Oraac Ensor wrote: I am always amazed at the number of posters on these forums who think that their opinion/playstyle must automatically represent all but an insignificant minority. Odd statement considering you imply that your opinion is ...
- by Somatic Neuron - at 2014.12.27 07:18:19
|
22. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
CCP Terminus wrote: Lets take Expanded Cargoholds as an example of the current market. In this specific modules case, the Cargo Capacity Bonus is the primary, if not only, stat players look at when purchasing the module. Coupling this with the ...
- by Somatic Neuron - at 2014.12.26 20:00:58
|
23. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
I am assuming that you have the means to detect multiplexing and such already...so how many accounts does this currently have the potential to affect?
- by Somatic Neuron - at 2014.11.25 23:15:04
|
24. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
Liking this change
- by Somatic Neuron - at 2014.11.07 23:48:52
|
25. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
CCP Greyscale wrote: Makkuro Tatsu wrote: CCP Claymore wrote: This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'. So you are say...
- by Somatic Neuron - at 2014.11.05 00:15:20
|
26. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
Biggest issue, once again, is that you are using your Production server for QA testing. All of this should be unit tested prior to release. A lot of these issues could have been found by running sql statements even. You need to stop forcing us to ...
- by Somatic Neuron - at 2014.11.05 00:11:56
|
27. Sticky:Dev Blog: Anomalous Materials: The Research Race of YC 116 - in EVE Information Portal [original thread]
Sure doesn't feel like science is even a valid profession. Maybe someday you'll create an actual interface for science and actually make it workable and useful and not depend upon NPCs.
- by Somatic Neuron - at 2014.10.07 22:46:00
|
28. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
So, in the future, as time progresses, Pod Pilots get ******** and travel actually slows down.... CCP just went out and found a gigantic shark....and jumped it...
- by Somatic Neuron - at 2014.10.02 03:35:00
|
29. [Suggestion]Team Auction Changes - in Player Features and Ideas Discussion [original thread]
Not sure how much people would like #2, I know I would. The rest looks good as well.
- by Somatic Neuron - at 2014.08.14 23:56:00
|
30. [Suggestion]Industry UI changes - in Player Features and Ideas Discussion [original thread]
Yes, please +1
- by Somatic Neuron - at 2014.08.14 23:55:00
|
31. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Little pig, little pig, let me in. Please reactivate me.
- by Somatic Neuron - at 2014.06.11 03:39:00
|
32. Sticky:EVE Online: Retribution 1.1 Feedback - in EVE Information Portal [original thread]
Aren't Blockade Runners, without the ability to fit both a Covert Ops Cloak AND a Covert Cyno, kinda pointless to allow to Covert Cyno? I mean, the requirement to fit a covert cyno is the ability to fit a covert ops cloak after all...
- by Somatic Neuron - at 2013.02.20 14:01:00
|
33. New Starbase Modules - more flexibility - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Somatic Neuron wrote: I would like to see the following two starbase modules be added to the game. Auxiliary Processing Module I Fitting: 100,000mw Fuel Bay: 1,152m-¦ Description: Increases CPU output of the co...
- by Somatic Neuron - at 2013.02.14 20:28:00
|
34. New Starbase Modules - more flexibility - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Or they could just, you know, make the control tower eat more fuel blocks per hour like every other POS module. Keeping POSes fueled is already annoying enough. We don't need more fuel bays and fuel types to worry about o...
- by Somatic Neuron - at 2013.02.14 20:27:00
|
35. New Starbase Modules - more flexibility - in Player Features and Ideas Discussion [original thread]
I would like to see the following two starbase modules be added to the game. Auxiliary Processing Module I Fitting: 100,000mw Fuel Bay: 1,152m-¦ Description: Increases CPU output of the control tower by 500tf. Uses 4 Liquid Ozone per hour Auxili...
- by Somatic Neuron - at 2013.02.14 15:17:00
|
36. Sticky:Dev blog: Corporation Recruitment Improvements for Retribution 1.1 - in EVE Information Portal [original thread]
How about letting a pilot setup in the character sheet if they are open for recruiting, what their preferences are, and what skills they bring to the table? Then it would be nice to actually be able to search for pilots meeting criteria that we se...
- by Somatic Neuron - at 2013.02.07 20:28:00
|
37. Moon Mining -> PI mechanics - in Player Features and Ideas Discussion [original thread]
Not sure why you wouldn't put the reactions into a moon interaction interface. The precedent is already there, and I think it would scale to moons nicely, as PI already has basic and advanced processors.
- by Somatic Neuron - at 2013.02.06 22:08:00
|
38. Unplug Skillbooks - in Player Features and Ideas Discussion [original thread]
Question: Did you try doing a petition and having them remove those skills???
- by Somatic Neuron - at 2013.02.06 21:58:00
|
39. Add ore bay to the fitting window - in Player Features and Ideas Discussion [original thread]
Concur that any extra bays should be on the fitting window...
- by Somatic Neuron - at 2013.02.06 21:56:00
|
40. Death penalties in eve - in Player Features and Ideas Discussion [original thread]
Assgiggles wrote: I think in eve death is too forgiving and not very realistic. When a player gets podded they should have to start a new character. It would be more fun that way. Thank you for your support. If you feel that would be more...
- by Somatic Neuron - at 2013.02.06 21:53:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |